May 25, 2007, 11:59 PM // 23:59
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#1
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Lion's Arch Merchant
Join Date: Jul 2005
Location: CA
Guild: [Ryuk]
Profession: W/A
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Reward Points - A Travesty
[basically this one post is from when the rewards actually came out, so it my little section of this is out of date, and having accumulated about 1400+ reward points, I still find this to be a POS]
I, a hero battle AT particpant have collected over 250 Tournament Reward Points, sacraficing my ladder raiting/rank, and a lot of time hoping the system would be worth the time spent. It didn't turn out that way for me though, but I have an idea which I think everyone would agree would make it a lot better.
This is the inherent flaw: It creates the item for your PvP Only Character, but it does not unlock the skin for your account.
This flaw in the system of rewards makes it almost necessary to never delete a PvP Only Character in order to keep the rewards you unlock - I would concider this very detrimental to the worth of Reward Points seeing as for most people, they reroll when a new profession is required for a build.
- The way to fix this, as most people agree, is to make skins unlockable for your account, bought with your reward points. For organization purposes, you could also have a tab system for choosing your skin where it will say "PvP Dagger [+]" and when you click on the plus, you can choose your skin, keeping things clutter free and worthwile.
Last edited by Legendary Battousai; Jul 18, 2007 at 04:32 AM // 04:32..
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May 26, 2007, 01:30 AM // 01:30
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#2
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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I wholeheartedly agree.
There is no clear reason to me why the system wasn't designed like this from the very begining.
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May 26, 2007, 01:39 AM // 01:39
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#3
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Inadequately Equipped [GeAr]
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That would have been what I expected...
A nice 5,000 reward points would be nice compensation when they realize their mistake...
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May 26, 2007, 01:43 AM // 01:43
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#4
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/signed
It's a complete joke to expect people who use PvP characters that they often reroll (which is really the only way to do super high end PvP and earn these points) to not delete characters.
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May 26, 2007, 02:11 AM // 02:11
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#5
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by HawkofStorms
/signed
It's a complete joke to expect people who use PvP characters that they often reroll (which is really the only way to do super high end PvP and earn these points) to not delete characters.
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I really think ATS rewards are for this:
http://www.guildwars.com/support/gam...vpeditions.php
Not for regular players....
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May 26, 2007, 02:47 AM // 02:47
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#6
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Lyra, I don't think that can be the case because don't those people also need to delete and reroll as well? Someone might keep one pvp char permantly... I know someone in my guild has gotten skill points for his PvP char so people do it. But they also still need to have some rerolled and this feature kind of kills the desire to reroll.
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May 26, 2007, 03:09 AM // 03:09
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#7
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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Unless they have 10 slots reserved for PvP play, everyone who uses PvP characters needs to be able to re-roll them to play any of the 10 professions in that slot at will.
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May 26, 2007, 03:11 AM // 03:11
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#8
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Krytan Explorer
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Where's the difficulty in keeping one or two PvP characters the same class? That's clearly what it was designed for, people who do not PvE (or do so rarely), and have multiple slots for PvP characters.
I'm almost certain they didn't set up the system so that PvPer's could have a horde of characters all with the nicest looking skins, but so that people could select one or two characters they play often and set them up the way they like. You only need 1 free character slot to be able to roll any PvP character you need.
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May 26, 2007, 03:52 AM // 03:52
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#9
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Lion's Arch Merchant
Join Date: Jul 2005
Location: CA
Guild: [Ryuk]
Profession: W/A
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"That's clearly what it was designed for" to be less than the expectations of the players? Well it sure seems that way.
No matter what it was designed for, nearly everyone will agree that my proposed change would make it better. This reminds me of the days when faction for a kill was +2, and for a victory, you got +20. For a Flawless you got 25. Through the suggestions of players, they finally realized that 20 was suffiecent for kills and 100 or 50 (no idea which) per win was better. This inspiration of the past brings me to the creation of this thread :]
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May 26, 2007, 04:11 AM // 04:11
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#10
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Krytan Explorer
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Quote:
Originally Posted by Legendary Battousai
"That's clearly what it was designed for" to be less than the expectations of the players? Well it sure seems that way.
No matter what it was designed for, nearly everyone will agree that my proposed change would make it better. This reminds me of the days when faction for a kill was +2, and for a victory, you got +20. For a Flawless you got 25. Through the suggestions of players, they finally realized that 20 was suffiecent for kills and 100 or 50 (no idea which) per win was better. This inspiration of the past brings me to the creation of this thread :]
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Well, if your expectations are unreasonable then sure. Of course you're going to need to put in significant work to unlock high end gear on your characters, as that's what makes it high end.
I agree that your proposed change would make it easier for everyone to get pimped out toons, but that's not really the point. For many people these things are special because not many other people have them, and they are hard to unlock. What's so special about unlocking a Crystalline Sword if everyone else is running one?
Also, your analogy is irrelevant, as the increased faction gain was to ease access to PvP and emphasise skill over time spent. AT reward's are an aesthetic change only.
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May 26, 2007, 05:37 AM // 05:37
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#11
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Furnace Stoker
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With the current way they got implemented, the ATS rewards could aswell not exist at all. I waited so long for them and they turned out to be complete utter crap.
It should be either unlocking for the account to be used in the creation panel, or at least make those items *customized for any pvp character on the account*
/signed with both hands obv.
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May 26, 2007, 07:26 AM // 07:26
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#12
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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Surely to prove you are the best at PvP at your class and become a master at it by playing frequently as that class.
If you're a warrior with unlocked Crystalline and Tormented Shield skins in PvP people are going to look up to you as a strong leader/capable player.
How can they rely on you when you play ele all the time? It could be your first time playing warrior.
If PvP is about skill, which it is, then you've got to stick to a class and get the best you can be. Surely?
This is just my opinion, I am a PvE player really. I was interested yesterday to find out if you could unlock these skins on a PvE char by doing PvP. I don't know the answer but if it's 'no' I feel compelled to ask why. Surely all people playing PvP should be rewarded not just those who only play one side of the game.
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May 26, 2007, 11:16 AM // 11:16
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#13
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Krytan Explorer
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by mazey vorstagg
Surely to prove you are the best at PvP at your class and become a master at it by playing frequently as that class.
If you're a warrior with unlocked Crystalline and Tormented Shield skins in PvP people are going to look up to you as a strong leader/capable player.
How can they rely on you when you play ele all the time? It could be your first time playing warrior.
If PvP is about skill, which it is, then you've got to stick to a class and get the best you can be. Surely?
This is just my opinion, I am a PvE player really. I was interested yesterday to find out if you could unlock these skins on a PvE char by doing PvP. I don't know the answer but if it's 'no' I feel compelled to ask why. Surely all people playing PvP should be rewarded not just those who only play one side of the game.
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I agree these rewards are too show that you play PvP a lot and to a high standard it should be kept as it is, I have 3 PvE chars 5 PvP chars which never get deleted and 1 PvP char which get deleted if i need a class i haven't already got as a PvP char. So the current method works out perfectly fine for me and a lot of other PvP players because we don't delete are main PvP characters.
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May 26, 2007, 07:20 PM // 19:20
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#14
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Winterclaw
Lyra, I don't think that can be the case because don't those people also need to delete and reroll as well? Someone might keep one pvp char permantly... I know someone in my guild has gotten skill points for his PvP char so people do it. But they also still need to have some rerolled and this feature kind of kills the desire to reroll.
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How many slots are in a PvP only account, i dont really know, someone clarify for me.
If they have the same # of slots as a PVE account, then to me it seems that a PvP only account benefits from this in that it allows them to make 3/4 of their PvP-only chars to be "pimped out" and have 1 slot reserved for re-rolling.
They have zero access to PvE, so this would be the only way to make their characters develop.
In doing so, they lock those characters, unable to delete them. Just like a PvE character.
Makes perfect sense to me.
If a PvP account only has 1 slot, then Anet really didnt think this through.
Quote:
Originally Posted by Ghost Recon
So the current method works out perfectly fine for me and a lot of other PvP players because we don't delete are main PvP characters.
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So would you say some population of PvPers are happy with it? I mean..not just "fine". Cause lots of people seem to not like its implementation.
Last edited by lyra_song; May 26, 2007 at 07:31 PM // 19:31..
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May 26, 2007, 07:32 PM // 19:32
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#15
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Jungle Guide
Join Date: Feb 2006
Location: London
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/signed
For someone who likes there PvE toons as well, I used to rely on have 1-2 open pvp slots to remake as needed. Now I'm locked in and find myself forced to consider delting pve toons which I don't have any interest in doing.
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May 26, 2007, 07:32 PM // 19:32
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#16
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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/notsigned
I already dislike the system as it is, giving people rare skinnned weapons to use anytime they want is, imo a bad idea
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May 26, 2007, 07:46 PM // 19:46
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#17
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Perhaps a better compromise would be a way to redeem a much HIGHER cost of points to craft a version of a rare skin for your PVE character?
It would be inscribable and customized, but usable on your PvE character?
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May 26, 2007, 08:15 PM // 20:15
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#18
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Desert Nomad
Join Date: Nov 2005
Guild: BONE
Profession: N/
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I was and still am against the use of PvE skins for PvP characters, however if it has to happen surely once unlocked it should be unlocked for all PvP characters on the account, present and future, just like skills, runes, insignias, inscriptions and mods are.
/Signed.
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May 26, 2007, 08:32 PM // 20:32
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#19
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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this thread is super carebear. If they put as much time into pve as they did pvp, don't you think you'd have these weapons?
of course implementation is terrible, but that's just ANet's usual failure to do something right.
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May 26, 2007, 08:36 PM // 20:36
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#20
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Here's a thought, keep the system the same but with one change. Once you get a tier unlocked, 20 items or whatever it is, all the items in that tier become unlocked for the account. For armor once you get every item in the set, the entire set becomes unlocked for your account.
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